“The Taken Soul”
Isabella is a damage dealing hero for the graveborn faction. She leeches life from her own allies to increase her own damage.
Her Void Barrage ability will always target the weakest enemy, making it great to finish off enemies.
Isabella’s ultimate ability will cast 8 spells at random enemy targets, while this isn’t ideal, it does mean that she’ll effectively get stronger when there are less enemies on the battlefield.
- She can help her team to finish off enemies.
- Countered by Brutus because Void Barrage will target the weakest enemy, and more often than not it’s him, but he’ll be immune.
- Random targets for her ultimate ability.
- Leeches health from her own team.
Silvina – High burst at the start of a battle.
Athalia – High burst and can manually target a specific enemy.
Thoran – Thoran’s Taint can do a lot of damage and Isabella can help finish the enemy off. He’s also a graveborn.
Niru – Isabella can help Niru’s team get fast kills, which empowers him.
|Isabella uses her magic tome to cast a spell on a random enemy target, inflicting 140% damage on them. This ability can be repeated up to 8 times within a certain period of time.||Level 81: Damage is raised by up to 150%. Isabella is immune to control abilities for 3 seconds while casting her spell.|
Level 161: Damage is raised by up to 160%. Isabella is immune to control abilities for 4 seconds.
|Isabella uses an incantation to target the weakest enemy target for 160% damage.||Level 21: Damage increased by up to 175%.|
Level 101: Damage is raised by 12% each time incantation is successfully cast. Damage can be cast up to 3 times. If interrupted while casting, this ability's stacked damage will be nullified.
Level 181: Base damage is raised by up to 190%. Damage is raised by 15% for each successful casting.
|Isabella leeches life from the teammate with the most HP for a certain period of time which she converts into 50% energy. While this ability is in effect, the affected teammate will gradually lose some of their health, however the damage that they receive will simultaneously be reduced by 250.||Level 121: Isabella's Crit Rating is increased by 50% for several seconds. Recovers up to 50% energy.|
Level 201: Recovers up to 350 energy.
|Movement speed is increased by 15% for a period of time.||Level 141: Casting speed is further increased by 15% for the first 10 seconds of battles.|
Level 221: Casting speed is increased up to 20%.
In an isolated village in the furthest reaches of the kingdom, Isabella spent her earliest years in a simple, idyllic life. She divided much of her time between helping her mother around the home and her father in the fields. Often as not, she’d pretend at adventure in the meadows with her sister Silvina.
On a day that began as any other, her simple innocence was suddenly lost. Being so far from the seats of power, the lands around the village were at times a lawless place. A group of hardened bandits attacked without warning or mercy. They wanted everything of value and killed everyone who offered a hint of resistance. The villagers fought as best they could, wielding an assortment of hammers and pitchforks, but they were a peaceful farming folk. There was never a chance of putting up a real resistance to the plunderers. Isabella’s parents were among the first slain. She hardly noticed the carnage swirling around her as she sat on the ground next to her dying father. Her tears cut paths through the dirt on her cheeks and spattered down onto hands wet with the blood of her family.
When the slaughter was nearing its end and many of the bandits were busying themselves with gathering goods from the humble homes, Isabella felt what could only be described as an awakening. From the scattered corpses, she saw despairing apparitions rise. Still screaming their anguish, raging against their helplessness, still feeling the pain and fear in which they had departed the mortal plane. They shrieked demands for justice, for vengeance. A desperately sad power began to fill her, and her eyes flashed a brilliant emerald green. She stood, no longer crying, and pointed at an attacker. He screeched and raised his face to the sky as his flesh and bones turned into a red-tinged dust which fell to the ground in a stinking heap. With her other hand, she pointed at another bandit to the same effect. She began pointing in rapid succession. The one brave enough to try to neutralize the threat covered Isabella’s feet in the rancid powder. The rest tried to escape. Not one did. Their lives had become an unwitting offering to their victims. An eye for an eye.
Isabella had saved what little remained of the village. A meager collection of cottages standing between swathes of smoldering ruin, still more than enough to house the handful of scared children, elders, and women who hadn’t fought back. Those left, however, didn’t see the young girl as a savior. Rather she was viewed as a monster. The people of the village whispered among themselves and it was almost immediately that they began to fear her even more than the murderers she had dispatched. It was only through the clever efforts of her sister mere days later that she avoided the mob and their misguided justice, to be doled out with a noose.
They managed to escape, driven from the only home they had ever known. They wandered aimless and hungry. Surviving on scraps and the odd stolen loaf of bread, they both knew they were bound for a slow, pitiful death on the streets of Ranhorn. Thus, when Count Vedan offered them room and board, they were as elated as their wounded hearts could muster. Under Vedan’s guidance, Isabella’s talents bloomed. She was no longer anything like the carefree little girl who had ran through the meadows. She was transformed into a weapon, made death incarnate.
“I see dead people.”